AI Insights · Timothy · October 2024
Top Platformer Games in Netherlands Q3 2024
Explore the performance trends of the top 5 platformer games in the Netherlands during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top platformer games in the Netherlands showcased varying performance trends, drawing insights from Sensor Tower's comprehensive data on downloads, revenue, and active users.
Stumble Guys by Scopely, Inc. saw a fluctuating revenue pattern, peaking at around $4K in mid-August before a decline to approximately $2.8K by the end of September. Downloads for this game remained relatively stable, with a peak of about 5.9K in late July. Weekly active users started at 76.7K, spiking to 87.1K in late July, but settled at around 69.4K by the end of the quarter.
Timeline Up!, published by Rollic Games, experienced significant growth in both revenue and downloads as the quarter progressed. Revenue rose from just $40 in early July to over $2K by September. Downloads followed a similar trajectory, starting at zero and increasing to about 3.6K by mid-September. Weekly active users mirrored this growth, reaching a high of 5.4K in mid-September.
Subway Surfers from Sybo Games ApS maintained a consistent download rate, with numbers peaking at 12.9K in late July before tapering off to approximately 7.3K by the end of September. Revenue showed some fluctuation, peaking at $1.5K in late July and then declining to about $425 by the quarter's end. The game's weekly active users started strong at 189.1K, peaking at 232K in late July, but decreased to 122.1K by September.
Rodeo Stampede: Sky Zoo Safari by Featherweight Games Pty Limited exhibited modest revenue and download numbers. Revenue peaked at $1.2K in late July, then steadily declined to about $292 by the end of September. Downloads followed a downward trend, with an initial peak of 1.5K in late July, dropping to around 427 by the quarter's close. Weekly active users began at 11.9K, peaking at 17.4K in early August, before ending the quarter at 8.4K.
Super Mario Run by Nintendo Co., Ltd. showed a decrease in revenue over the quarter, starting at $665 and decreasing to approximately $335 by the end of September. Downloads saw a peak of 3.3K in late July but lowered to around 1.2K by the quarter's end. Active users started at 9.5K, peaked at 11.4K in late July, and gradually decreased to 7.9K by late September.
These insights offer a glimpse into the dynamic landscape of platformer games in the Netherlands, with more detailed data available through Sensor Tower's platform.